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About Me Member Graphic Designer FMBattle15/Male/New Zealand Recent Activity Deviant for 1 Year
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Rules Of Farmilliar Battle

Sat May 24, 2008, 4:33 PM
Hi there and thanks for visiting my gallery, devoted to my own card game creation, Farmilliar battle, so here are the rules to the game:

Rules For The "Farmilliar Battle!" TCG:

Deck Guidelines:

Each player should have a kit box containing a die, a coin, a priority token, any other needed tokens, a play mat and a rule book.
Each players should have a minimum of 40 cards in their deck.
Players are allowed no more than 3 copies of each Charm, Curse and Spell cards, 1 copy of each Farmilliar card, and 2 of each Item card in their deck, Some exceptions apply.

Turn Order:

0. Start Step -
Each player starts with 5 Life Tokens located next to their deck.
Each player draws 5 cards from their deck, and a die is rolled to decide player with Priority - higher roll gets Priority (This step is only played once per game).

1. Summon Step -
The player with Priority draws one card (skip this on the first turn of the game).
Player with priority can now do either of these actions:
- Put a Farmilliar card into play from their hand (You can only put into play 2 per turn).
- Activate a Charm, Curse, Spell or Item card from their hand.
- Activate a Farmilliars special ability.
- Move on to the Combat Step

2. Combat Step -
This Step is skipped on the first turn of the game.
Now the player may opt to attack some of the the opponents Farmilliars with some of their own Farmilliars, the Farmilliar with the lowest magical strength takes one damage (each creature has a set amount of Magical Endurance, once their Endurance reaches 0, the creature can no longer stay in this realm and is sent to the graveyard, unless the a card specifies otherwise).
If your opponent controls no farmilliars, you can opt to attack them instead, you may only attack your opponent once with any farmilliar you control, no matter how strong your Farmilliar is, It's attack can only destroy ONE TOKEN PER TURN, depending on the token you attack, there are certain bonuses that you get, each token has it's own bonus.
If your opponent has no Life Tokens left at the end of this step, then the duel is over and then you are the winner, otherwise proeed to the next step.

3. Finishing Step -
During this step you can:
- Use up any remaining summons that you didn't use in the Summon Step
- Activate a Charm, Curse, Spell or Item card from your hand.
- Activate a Farmilliars special ability that you didn't use in the Summon Step
- Move on to the End Step

4. End Step -
Player with priority now hands over the priority token to their opponent and then the opponent starts from the Summon Step

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Comments


:iconaarikku:
Oi, I took some time to learn the rules of your game and check out a few cards. A few questions and one suggestion, cardsmith to cardsmith:

Suggestion: Limiting the number of each Familiar to 1 seems like a bad idea. From what I can tell, all this really does is ensure that players won't be able to make specialized decks and won't draw the Familiar they want when they want to.

Question #1: Do you have some sort of diagram showing what all the numbers on a card correspond to? For example, Familiars seem to have Red and Green stats, but you only mention "Magical Strength" in the rules.

Question #2: Is there any sort of resource system? It doesn't look like it. I'm not saying this is a bad plan, but if you've ever played Yugioh... it backfired on them. They had to build a lot of costs into the cards, like "Discard 1 card" and then they ended up making cards that became really powerful if you discarded them, thus making said discard cards essentially free... it's a mess.
:iconfmbattle:
Thanks, i in turn have looked a bit at your card game and tried to learn the rules as best i could, your game seems a lot simpler than my one.

as for your questions:

The thing that i dislike most about TCGs like yugioh is the pro circuit, where everyone has 3 of every top card, and that makes it especially annoying if it's an expensive card.
I do understand that people will be turned off by this fact, but hey tough cookies

#1: yes i have been meaning to upload a diagram labelling all my cards, but with school and stuff i havent had time to work on it much at all, i'll try to get it done this weekend, as well as the playing mat and other things

#2 Well the main resource system in this game is essence, and being an avid player of yugioh, i'm going to make sure i don't recreate dark armed dragon, be sure that i've done my homework on this one mate

overall i'd like to say thanks, and good luck on your own card game in future

--
Starter Deck 1 is now finished and uploaded, first booster pack coming up soon =D
:iconaarikku:
Yeah, my game's basically Yugioh with the mana system from Duel Masters duct-taped to it.

No problem and thanks.
:iconfmbattle:
I thought some of the mechanics seemed quite familliar

--
Starter Deck 1 is now finished and uploaded, first booster pack coming up soon =D
:iconaarikku:
Have you heard of LackeyCCG? It's a program that would let you play an online version of your card game.

(www.lackeyccg.com)

I warn you, it's a fairly tricky program to use for non-computer people, but once you get the hang of adding cards, it's second-nature.
:iconfmbattle:
I havent heard of it, but i'll definitly check it out, thanks a lot!

--
Starter Deck 1 is now finished and uploaded, first booster pack coming up soon =D
:icondark-mikey:
looks like you've got a good idea here, and you have remarkable drawing talent. I hope this gets popular
:iconfmbattle:
Thanks buddy, i hope it catches on too

--
Starter Deck 1 is now finished and uploaded, first booster pack coming up soon =D
:iconfmbattle:
Thank you, I hope it catches on :)

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